inspect: make model the primary slot edit, agent swap explicit · Entire
inspect: make model the primary slot edit, agent swap explicit
2497dd0→main·
dipree·1mo ago·2 files·+55 added/-16 removed
Editing a crew/judge slot previously re-prompted for the agent first, even though a slot's identity is its agent — so 'editing' the agent effectively replaced the slot, and the agent prompt was mislabeled 'Add a slot' on the edit path.
The per-slot menu now offers 'Change model' (the common case, a single step) and a distinct 'Change agent', the latter shown only when more than one candidate agent exists. Swapping the agent re-prompts the model since advertised models are agent-specific. Also drop the stale 'Labs entry' help assertion left over from trimming the inspect help text.
Sessions
c1c1420c2dbbView transcript
[?
Checkout the hand off doc that I just added.Pi·Opus 4.8·2 steps](/content/gh/entireio/cli/session/019eca64-8c2c-7b00-90c6-3aa49738c497#timeline-c1c1420c2dbb/index.html)
Changes
2
cmd/entire/cli/review
Mcmd_test.go+1/-1
Mpicker.go+54/-15
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t.Fatalf("execute: %v", err)
}
out := buf.String()
for _, want := range []string{"review", "--configure", "--edit", "--findings", "--agent", "--agents", "--model", "--models", "--list", "attach", "Labs entry"} {
for _, want := range []string{"review", "--configure", "--edit", "--findings", "--agent", "--agents", "--model", "--models", "--list", "attach"} {
if !strings.Contains(out, want) {
t.Errorf("--help output missing %q: %s", want, out)
}
}
}
Mcmd/entire/cli/review/cmd_test.go+1/-1
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if convErr != nil || idx < 0 || idx >= len(slots) {
continue
}
action, err := promptSlotAction(ctx, slots[idx])
// The agent identifies the slot, so editing defaults to the model
// (the common case). Swapping the agent is offered as a distinct action,
// and only when there is more than one candidate to switch to.
action, err := promptSlotAction(ctx, slots[idx], len(candidates) > 1)
if err != nil {
return nil, err
}
switch action {
case "edit":
slot, err := promptCrewSlot(ctx, candidates, slots[idx])
case "model":
model, err := promptCrewModel(ctx, slots[idx].agent, slots[idx].model)
if err != nil {
return nil, err
}
slots[idx].model = model
case "agent":
slot, err := promptChangeAgent(ctx, candidates, slots[idx])
if err != nil {
return nil, err
}
8 unmodified lines
// promptCrewSlot prompts for one slot: an agent then a model. seed pre-selects
// the current agent/model when editing an existing slot (zero value when adding).
func promptCrewSlot(ctx context.Context, launchable []string, seed crewSlot) (crewSlot, error) {
agentName, err := promptCrewAgent(ctx, launchable, seed.agent)
agentName, err := promptCrewAgent(ctx, launchable, seed.agent, false)
if err != nil {
return crewSlot{}, err
}
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return crewSlot{agent: agentName, model: model}, nil
}
// promptChangeAgent swaps the agent on an existing slot. Because advertised
// models are agent-specific, picking a different agent re-prompts for the model
// (seeded with the current one, so a still-valid/custom value is preserved).
// Keeping the same agent leaves the slot untouched.
func promptChangeAgent(ctx context.Context, candidates []string, seed crewSlot) (crewSlot, error) {
agentName, err := promptCrewAgent(ctx, candidates, seed.agent, true)
if err != nil {
return crewSlot{}, err
}
if agentName == seed.agent {
return seed, nil
}
model, err := promptCrewModel(ctx, agentName, seed.model)
if err != nil {
return crewSlot{}, err
}
return crewSlot{agent: agentName, model: model}, nil
}
// buildCrewProfile turns an ordered slot list into a profile. Each slot becomes
// a worker keyed by workerIDForAgentModel, which disambiguates duplicates
// (claude-code, claude-code-2, claude-code:opus, …).
15 unmodified lines
return profile
}
// promptSlotAction asks what to do with an existing slot row.
func promptSlotAction(ctx context.Context, slot crewSlot) (string, error) {
// promptSlotAction asks what to do with an existing slot row. The model is the
// primary edit (the agent identifies the slot); "Change agent" is only offered
// when allowAgentChange is set (more than one candidate agent exists).
func promptSlotAction(ctx context.Context, slot crewSlot, allowAgentChange bool) (string, error) {
options := []huh.Option[string]{huh.NewOption("Change model", "model")}
if allowAgentChange {
options = append(options, huh.NewOption("Change agent", "agent"))
}
options = append(options,
huh.NewOption("Remove", "remove"),
huh.NewOption("Cancel", "cancel"),
)
picked := "cancel"
form := newAccessibleForm(huh.NewGroup(
huh.NewSelect[string]().
Title(slotLabel(slot)).
Options(
huh.NewOption("Edit", "edit"),
huh.NewOption("Remove", "remove"),
huh.NewOption("Cancel", "cancel"),
).
Options(options...).
Value(&picked),
))
if err := form.RunWithContext(ctx); err != nil {
10 unmodified lines
return labelForSimpleAgent(s.agent) + " · " + model
}
// promptCrewAgent picks the agent for a new slot. Auto-selects when only one
// launchable agent exists.
func promptCrewAgent(ctx context.Context, launchable []string, seedAgent string) (string, error) {
// promptCrewAgent picks the agent for a slot. Auto-selects when only one
// launchable agent exists. editing tailors the title for changing an existing
// slot's agent versus choosing one for a brand-new slot.
func promptCrewAgent(ctx context.Context, launchable []string, seedAgent string, editing bool) (string, error) {
if len(launchable) == 1 {
return launchable[0], nil
}
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}
}
title := "Add a slot — which agent?"
if editing {
title = "Change agent"
}
form := newAccessibleForm(huh.NewGroup(
huh.NewSelect[string]().
Title("Add a slot — which agent?").
Title(title).
Options(options...).
Height(reviewPickerHeight(len(options))).
Value(&picked),